Keeping to our commitment to regular balance improvements and meta monitoring, we're bringing in a balance adjustment on (November 6th). High skill decks have been the standard now since the release of the new gameplay changes, and while there are a number of decks that have seen success there's no doubt that this archetype is strong and consistent and therefore dominating. To increase balance, we will be compressing the current skill range from 1-10 to 1-5. Effectively all current skill values will be halved and rounded up where applicable. Since this is being applied universally it will effect all cards equally making it fair to all players, but allow for ability cards with low skill to be able to be taken with less of a penalty. Dynamic and creative play should be more accessible now, and abilities that boost card stats should be able to stand up to the previous raw power of the skill flip. That being said high skill cards will still be powerful and useful. The plan is not to make the skill decks unplayable, just to give alternative decks room to succeed.

Given this is a significant change the plan will be to run this change as a two week experiment, and see how it effect gameplay. If it hasn't had the intended effect we plan to roll it back on (November 20th), but all going well it will be a permanent change that allows players to be more creative, and allows for a wider range of new cards to be viable.