Play Matches: Play in the specified number of Topps Total Football matches. Can be friendly or competitive.
Win Matches: Win the specified number of Topps Total Football matches. Can be friendly or competitive.
Score Goals: Score the specified number of goal
Clean Sheet: Win a match with the score of 4-0, 3-0, 2-0 or 1-0.
Rapid Start: Win a match in under 6 rounds.
Unexpected Goal Machine: Score a goal with a defender. An example of this would be Card 2 or Card 243. To know how to tell what position your card is, see this explanation of what the icons on the card mean: https://total-football.helpshift.com/hc/faq/3-what-do-the-icons-in-the-corner-of-my-card-mean/
Goalscoring Midfielder: Score a goal with a midfielder. An example of this would be Card 18 or Card 217. To know how to tell what position your card is, see this explanation of what the icons on the card mean: https://total-football.helpshift.com/hc/faq/3-what-do-the-icons-in-the-corner-of-my-card-mean/
Doing Their Job: Score a goal with a forward. An example of this would be Card 105 or Card 224. To know how to tell what position your card is, see this explanation of what the icons on the card mean: https://total-football.helpshift.com/hc/faq/3-what-do-the-icons-in-the-corner-of-my-card-mean/
Attack from the Back: Score a goal with a player placed on the back line of the pitch
Easy Win: Win a round in an undefended lane. A lane is undefended when your opponent does not have a card placed in it.
Sharing is Caring: During your attacking turn pass the ball from one player to another. Can be in Friendly or Competitive modes.
Play Cards: Place the specified number of cards from your hand on to the pitch. Can be in Friendly or Competitive modes.
Play Accuracy Cards: Play the specified number of Accuracy cards. An example of this would be Card 14 or Card 349. To know what a Accuracy card is, see this explanation of what the icons on the card mean: https://total-football.helpshift.com/hc/faq/4-what-are-the-different-skill-types/
Play Control Cards: Play the specified number of Control cards. An example of this would be Card 63 or Card 336. To know what a Control card is, see this explanation of what the icons on the card mean: https://total-football.helpshift.com/hc/faq/4-what-are-the-different-skill-types/
Play Speed Cards: Play the specified number of Speed cards. An example of this would be Card 39 or Card 255. To know what a Speed card is, see this explanation of what the icons on the card mean: https://total-football.helpshift.com/hc/faq/4-what-are-the-different-skill-types/
Play Strength Cards: Play the specified number of Strength cards. An example of this would be Card 152 or Card 330. To know what a Strength card is, see this explanation of what the icons on the card mean: https://total-football.helpshift.com/hc/faq/4-what-are-the-different-skill-types/
Play Leadership Cards: Play the specified number of Strength cards. An example of this would be Card 37 or Card 173. To know what a Leadership card is, see this explanation of what the icons on the card mean: https://total-football.helpshift.com/hc/faq/4-what-are-the-different-skill-types/
Next Goal Wins: Play the specified number of 'Next Goal Wins' cards. An example of this would be Card 161 or Card 188. To find out more on the Topps Total Football card tiers: https://total-football.helpshift.com/hc/faq/2-what-are-the-different-types-of-player-cards/
Vibrant Velocity: Play the specified number of 'Vibrant Velocity' cards. An example of this would be Card 194 or Card 342. To find out more on the Topps Total Football card tiers: https://total-football.helpshift.com/hc/faq/2-what-are-the-different-types-of-player-cards/
Master Magicians: Play the specified number of 'Master Magicians' cards. An example of this would be Card 217 or Card 361. To find out more on the Topps Total Football card tiers: https://total-football.helpshift.com/hc/faq/2-what-are-the-different-types-of-player-cards/
White Ice: Play the specified number of ‘White Ice’ or rarer cards. An example of this would be Card 233 or Card 365. To find out more on the Topps Total Football card tiers: https://total-football.helpshift.com/hc/faq/2-what-are-the-different-types-of-player-cards/
Surprise!: Play the specified number of FAST cards in the final phase of a turn. An example of this would be Card 26 or Card 350. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
High Cost, High Reward: Play the specified number of cards that cost 4+ Energy in matches.
Goalkeepers: Win a head-to-head skill flip after triggering the ‘Shotblocking’ ability. An example of this would be Card 168 or Card 266. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Going Solo: Win the specified number of head-to-head skill flips despite an unsuccessful skill type match.
Full House: Have 4 skill types on the field at the same time in the specified number of different turns (does not have to be in the same match). To know what skill types are, see this explanation of what the icons on the card mean: https://total-football.helpshift.com/hc/faq/4-what-are-the-different-skill-types/
Counter-Attack: Take possession from your opponent in the first round after a goal has been scored in the specified number of different turns (does not have to be in the same match).
Helping Hand: Trigger a player boost. A player boost is when you have two cards of the same player (e..g a Base Erling Haaland and a Reign Supreme.) Once you play one of them to the field, the other will automatically apply on top to give a +3 boost.
If at First You Don’t Succeed: Win the specified number of skill flips with a player that has boosted skill flips (does not have to be in the same match).
Storm the Castle: Win the specified number of skill flips with a player that has boosted attack stats (does not have to be in the same match). Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Fortify the Defence: Win the specified number of skill flips with a player that has boosted defence stats (does not have to be in the same match). Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Tackle: To tackle, you need to stun or exhaust the opposition ball carrier while they do not have another card available to pass to, this causes a loose ball and you will succesfully tackle your opponent at the turns end. Do this the specified number of times to complete the challenge. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Energy Thief: Using a card with the ability 'Opponent: Energy -X', drain energy from your opponents player. An example of this would be Card 229 or Card 258. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Prepare the Troops: When a player is exhausted, you can "Ready" a player using an bility that contains "Ready X" in. Do this the specified number of times to complete the challenge. An example of this would be Card 167 or Card 198. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Teamwork Makes the Dream Work: Win the specified number of skill flips after triggering the 'Teamwork' ability (does not have to be in the same match). An example of this would be Card 81 or Card 311. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Just like Bergkamp: Win the specified number of skill flips after triggering the 'First Touch' ability (does not have to be in the same match). An example of this would be Card 74 or Card 283. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Messi-esque: Win the specified number of skill flips after triggering the 'Playmaker' ability (does not have to be in the same match). An example of this would be Card ### or Card ###. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Now that’s Total Football: Win the specified number of skill flips after triggering the 'Tiki-Taka' ability (does not have to be in the same match). An example of this would be Card 35 or Card 261. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
2 is better than 1: Win the specified number of skill flips after triggering the 'Support' ability (does not have to be in the same match). An example of this would be Card 95 or Card 218. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Bend it like Beckham: Win the specified number of skill flips after triggering the 'Long Ball' ability (does not have to be in the same match). An example of this would be Card 60 or Card 193. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Hall of Fame: Trigger the 'Champion' ability (does not have to be in the same match). An example of this would be Card 209 or Card 243. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Power-up: Use a card with an ability that requires you to use energy to trigger it. An example of this would be Card 71 or Card 169. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Go Fish: Use a card with an ability that allows you to draw more cards to your hand. An example of this would be Card 23 or Card 190. Find out more on abilities here: https://total-football.helpshift.com/hc/faq/5-what-are-the-different-abilities/
Sit This One Out: Use a card with an ability that allows you to exhaust an opponents card, row or lane. An example of this would be Card 116 or Card 199. For more on Exhausted cards: https://total-football.helpshift.com/hc/en/3-topps-total-football/faq/10-what-does-it-mean-when-a-card-is-exhausted-or-ready/
Goodbye: Use a card with an ability that allows you to stun an opponents card, row or lane. An example of this would be Card 241 or Card 335. For more on Exhausted cards: https://total-football.helpshift.com/hc/en/3-topps-total-football/faq/10-what-does-it-mean-when-a-card-is-exhausted-or-ready/